Six callings. One crooked little town. The lanterns are lit — come in out of the dark.
Every calling plays differently and carries its own six-chapter campaign. Pick the one that fits the trouble you want to cause.

Casts spells from a living Spellbook — hexes, wards, and worse.

Twelve ferocious attacks. Howl at the moon and let the beast out.

Sees what others can't — rites, visions, and the voices under the floor.

The town's steel shield. Hold the line when the night things come.

Twelve wandering skills and nowhere it won't go. A blade for every road.

Raises the dead to fight for you. The sixth rite the Circle struck from the books.
Thornreach is a persistent little world you share with everyone online — fair, strange, and built to be played for the love of it.
No gacha, no energy timers, no pay-to-win — ever. Everyone plays the same game.
Band together, hold the longest night, run coven Rites, and claim the Manor as your own.
Each calling has its own six-chapter story — the whispers, the barrows, the sixth rite.
Hunt the night creatures, descend the weekly Delve, and rally to fell world bosses.
A new coven Rite turns with every sabbat — Samhain, Yule, and the six that follow.
Runs right in your browser — no download — and follows you across your devices.
Create a free account to keep your characters, your coven, and your standing — or jump in as a guest and look around.